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Month: February 2021

Recommended Game – Killer7

Introduction

I like playing weird games, that’s not a secret. Practically every game I’ve recommended so far during my time with Polyspice could be considered at least a little bit weird. From the puzzle-matching cooking quest that is Battle Chef Brigade Deluxe to the space shooter J-Pop odyssey that is Vitamin Connection. Weird games just grab my attention.

But what makes a game weird? What is a weird game? To say a game is weird implies that there are “normal” games, which I’d argue is only partly true. Sure, there are genres of games and popular trends in gaming, but videogames are an ever-changing medium. Game design is more art than science, and without experimentation with weird ideas, we wouldn’t ever see anything new or interesting.

Today I’d like to talk about what I consider to be the absolutely definitive “weird” videogame. A game that isn’t just a truly unique and excellent experience, but also illustrates just how great games can be when you throw out conventional wisdom and experiment with gaming as a medium. That game is Suda51’s magnum opus, Killer7.

Suda51

Killer7 is a game that’s impossible to classify into a single genre. In the simplest of terms, it is an action-adventure shooter with a horror influence that swaps between first and third person.  It was originally released for the Nintendo Gamecube and PlayStation 2, and was re-released on PC through Steam just a few years ago.

Killer7 was the first game from Japanese game designer Goichi Suda, also known as Suda51, to come to the West. Suda as a designer is known best for his experimental and self-proclaimed “punk” style of making games. He seeks to defy established tropes and conventions of gaming in all his work. This usually involves a great deal of blood and gore, and eccentric mechanical and gameplay choices, of which Killer7 is the epitome of this style.

killer7
“Style” really is the word of the day here. Well, that and “strange”.

Combat and Puzzles

Killer7’s moment to moment gameplay involves exploring the current level you’re in through branching paths that you explore freely while moving on rails with a single button. You must also keep your ears alert for the giggling of Heaven Smiles, many deadly types of which lurk around every corner. They only become visible when you scan the environment for them in first person, and only dispatched after shooting their own unique weak-spots. You also solve adventure game style puzzles with key collecting and riddles aplenty, which will test your memory and observational skills quite often.

Whether you’re dealing with the combat or the puzzles, it will require the utilization of Killer7’s best core mechanic; swapping between the members of the Killer7 at will. After fulfilling certain requirements in the level, you can swap between each mysterious and deathly skilled member of the team. Each of the Smiths has their own weapon as well as unique ability, and you must learn to utilize all of them in even balance in order to complete each level. Thankfully they all play well enough that this isn’t a problem.

Dan Smith is a basic shooter who can deal extra damage with a charge shot, Kaede Smith is the Sniper of the group with a slow rate of fire, Kevin Smith (no relation) can throw knives and never has to reload, and so on. Each member of the team has something significant to contribute to gameplay.

Deconstructive Gameplay

killer7
It doesn’t take much time at all in Killer7 for sights like this to become the new normal.

The basic combat is helped along by a great variety of enemies, as well as methods of disposing of enemies, on top of some solid if simple RPG elements. You can upgrade each character’s abilities and gun skills a certain amount in each level, provided you have enough blood. The difficulty does eventually get pretty high towards the end of the journey, but the difficulty curves naturally to get to that point, and it hardly ever feels unfair to the player.

What I’ve discussed so far are the basic and more easily understandable gameplay mechanics of Killer7. However, there’s a lot I’d rather not discuss, as this is a game that’s best enjoyed going into it knowing as little as possible. It’s a game that makes tons of tiny alternative design decisions that make for something potentially alienating or off-putting, but much greater than the sum of its parts.

Every basic element of Killer7 has been intentionally somewhat tweaked to make itself seem skewed and off-putting to the player. The health bar is off kilter, the controls and camera are highly unorthodox, and pretty much everything else about the whole game is at least slightly strange. More often very strange. This extends to the entire narrative as well.

Plot (No Spoilers)

I will now attempt to explain the basic plot of the game while doing my best not to spoil anything serious: 

killer7
We’re off to a great start here already.

In an alternative timeline where all forms of domestic and international terrorism have been eradicated, and the United Nations is on the verge of declaring world peace, a new threat emerges in the form of the mysterious beings known as the Heaven Smiles. A mysterious sleeper cell of giggling homunculi with permanently fixed grins and explosive organs.

In the midst of a massively entangled political struggle between the United States and Japan, the UN calls upon the services of the eponymous Killer7 (also known as the Smith Syndicate). The Smith Syndicate is very mysterious. They are a group of seven highly skilled assassins, all of whom are led by the leader of the syndicate, Harman Smith. 

Most of the important legwork for the group is handled by Garcian Smith, a stone-faced cleaner who gets insider information on the syndicate’s next assassination target. He does so through shadow-lurking informants, seeking to calm the storm of or even turn the tides of the West vs. East political struggle.

Anything else that I could tell you would just further spoil the experience for you, and frankly I’m not sure if I would even be doing the whole thing justice. Killer7’s story is a web of conspiracy dotted with disturbing subject matter and absolute chaos. Yet at the same time it often feels so reserved, the pacing is never too fast or too slow, and the difficulty cleanly scales up over the course of the game’s linear story; a story built up additionally by the presentation.

Presentation

The PC Remaster of Killer7 runs very smoothly, and really shows how the visuals of the original have barely aged at all. They still look quite good.

There really isn’t a game that looks, sounds, or plays quite like Killer7, even after all this time. The game’s graphics and sounds are just as intriguing and bizarre as the story they come packaged with. 

Killer7 still looks great over 15 years after its release. It was one of the most noteworthy games to ever implement cel-shaded, not because it was among the first to do it, but because it went in so hard with the style. Every texture, character, or otherwise is drenched in solid, bright colors with heavy shadows. The contrast of the colorful, cartoonish visuals juxtapose strongly with the game’s dark subject matter and themes as well.

Child abduction, organ harvesting, and political assassination are all core elements of the game’s story, and that’s leaving a lot of details to the side. Killer7 earns it’s “M” Rating easily. You’ll see inhuman monstrosities explode in fits of laughter, brains blown out the back of people’s heads, and genuinely disturbing subject matter presented with complete stone seriousness. But it wouldn’t be a Suda game without a splash of his signature eccentric style to offset the more serious tone.

The script is dotted with small moments of dark or absurdist humor, often coming out of left field. This somehow defies expectations and doesn’t undermine the more serious parts of the script. It becomes more disarming than hilarious, as you’re always left unsure what will happen next. Trying to anticipate what’s next would just be a lost cause anyway, best just sit back and enjoy the ride.

Conclusion

Killer7 will not be a game for everyone. It’s extremely strange, at times very cryptic, and it’s not easily put into a singular category genre wise. But again, all of these things and more are exactly what I love about it. Like I said, sometimes we need experimental games that break the rules and get weird on us, otherwise we’d never see anything new or interesting, and even after over 15 years, Killer7 still feels new and interesting.

The combination arcade shooting and survival horror gameplay has never really been replicated in the same way elsewhere, and very few games before or since have attempted to tell stories nearly as dark, bizarre, or openly political in quite the same way either. Killer7 truly was a product of it’s time; a more experimental era where bigger developers were encouraged to experiment and take risks. An era that feels long past now. Thankfully, with the game now available on Steam at a reasonable price, it’s much easier than it ever has been before for people to try it out.

If you consider yourself a fan of “weird” or “alternative” video games, then you absolutely owe it to yourself to play Killer7. It’s fun, funny, creepy, disturbing, and even with Suda51 still making cool and interesting games to this day, we still may never see anything quite like it ever again.

Recommended Game – The Takeover

Introduction

The Takeover isn’t a huge game.
But I do hope it will be remembered in the years to come. Many folk look on yesteryear fondly.
I don’t. While there are great things in the past, it’s never as rosy as it feels in your mind’s eye. No drink ever tasted so good as the pristine memory we hold so dear.
And that’s the bleeding truth of nostalgia. The reality, call it tragedy or truth as you will.

The Takeover is a Retro Inspired game that manages not to be derivative. Most notably with its visual style, both it and Fight’N’Rage seem tailor made to be adapted into incredible Graphic Novels. But while Fight’N’Rage’s presentation was perfect for what it meant to accomplish, what it meant to accomplish was a perfect 1:1 Scale Arcade Cabinet Experience.

Graphics

The Takeover doesn’t go for that. And is the only recent Indie game I can think of offhand to go so thoroughly Retro without dipping into Pixel Art. Instead, it sports this very radical look of Pre Rendered characters akin to Mortal Kombat and especially to Killer Instinct. It keeps and cherishes this arcade game feel while being an HD game meant to run on modern systems, with beautiful HD characters animated as if they had those same old memory limitations of twenty some years ago.

The closest comparison I can come to is how Guilty Gear Xrd has captured the 2D hand drawn animated style of Guilty Gear while in reality being a 3D rendered game with phenomenal shaders and animations that deliberately imitate the limitations of traditional animation. It’s a surreal and very beautiful experience that every fighter fan must experience. The Takeover has accomplished similar wizardry here, and I love it.
And I hope you and others pay it the time and attention it deserves from you.

Beyond the visuals, I have to emphasize the quality of the original soundtrack here. It’s amazing, and I want it. It has this Grunge-y Rock sound with the main theme, look up anything even tangentially mentioning this game and you’ll see far more musically literate folk invariably showering the OST in praise.

General Gameplay

The graphics have a distinct digitized 3D look, much like the original Killer Instinct, and with just as much style.

The Takeover is a Beat Em Up. You wander the streets delivering pain to people that need it. And there are a lot of people in need of it, you are their only hope. Go, deliver righteous beatings.

Sooo how does The Takeover Play? Very well. I’ve been playing the Switch build, and it’s never had any trouble in performance.

On the Switch, the A button performs a Punch, pretty standard.
The X Button performs a Kick, which have a bit more range,
and the Y Button executes a Special Move that drains a little of your Health with each use.
Lastly, the B button Jumps. It is the only one of the four Face buttons that is intuitively placed for me.

After a bit of practice though, these odd Button Mapping choices didn’t interfere with my fun.
The Left Shoulder (L) or Trigger Buttons (ZL) can be held in order to automatically Run, which I love as I often have a little trouble with movement in this type of game.

Gameplay Basics & Tips


Players must mix their Punches and Kicks to make some lengthy combos, and the last Punch can be made into one of two alternate finishers by holding Up or Down when executing it.
Holding Up will launch the enemy into the air, and allow you to Punch and Kick them a few extra times before their body hits the floor.
Holding Down will slam the enemy into the ground, very handy for getting them out of your way for a bit so you can move.

Walking close to an enemy will automatically Grab them, at which point you may temporarily Throw, Hit, or Slam them. Pressing X a few times will Hit them, pressing it while aiming Backward will Throw them that way. Pressing A will Slam them, dealing an attack to floor them much like a Downward Finisher. By pressing B to Jump, you can leap around to the other side of your opponent so you can Throw them in the opposite direction.

A Combo Counter will keep count of how many consecutive blows you can dole out without taking Damage or taking too long between hits. Do well enough, and a Rage Meter at the top of the Screen will fill, allowing you to activate Rage Mode. Rage turns the Screen red, boosting your attack power while allowing you to automatically Block all incoming attacks.

Another Meter will fill to allow a Super Attack by pressing Punch and Kick at once. It’s called a Super Attack but it’s really a Screen clearing Air Strike. No reason or justification in the game, it just happens. And you’re totally safe from harm during all the explosions. Because Videogames are weird.

Characters

the takeover
Sparks are flying and we haven’t even picked a character yet!


Connor Grayson
Connor isn’t a complicated guy. Actually, at least in terms of moveset he’s incredibly similar to Haggar the wrestling mayor from Final Fight. Which is definitely deliberate considering Final Fight was clearly a source of inspiration for the developers. Running with Connor and pressing Punch will let him grab a nearby enemy and perform a DDT. This along with his ability to perform a German Suplex as his default Slam move makes him my favorite character.

Megan Brookes
She is easily the fastest of the main trio, and wears a bright red Motorcycle Racing Suit.
She’s got the best Combo ability, and her legs go alllllll the way up, which is handy both as eye candy AND a means of whacking enemies just outside her Punching radius. Cleavage joke!

Ethan Rivers
Ethan has a very balanced playstyle, serving as a middle ground between the Strength of Connor and the Speed of Megan. Ethan’s attacks similarly have Medium range. Ethan’s being an All ‘Rounder makes him a good choice for beginners, and he’s voiced by the Internet Celebrity Takahata 101!

Jackson
Jackson seems to come out of nowhere, and is unlocked after completing the Arcade mode.
I’m not really sure what connection he has with the main trio of playable characters, but it’s nice to have a fourth playable character all the same.

His Baseball Bat comes out to play if you use his Forward Special attack or perform a Punch Combo Finisher. Bringing out his Gun actually pistol whips enemies in front of him, which is just a nice little touch. His running Kick can hit enemies twice.

Items

As you go through the Stages, which consist of three Levels each, you’ll see background objects that can be broken. By inflicting damage on them, one of several items will fly out!
It could be Food for recovering Health, it could be Cash for increasing your Score, it could be Ammo for your Gun, or it could be a Weapon for you to use like a Crowbar or Sword!

Simply stand over an item and press Punch to pick it up.

To throw a picked up Weapon, press Kick. You can Attack with the Weapon by pressing Punch!

Stages & Level Skip

As touched upon earlier, there are 7 Stages with 3 Levels in each. Two of these are actually Vehicle Based levels that completely change up the gameplay. The Difficulty setting determines if you will be able to select your Stage and Level to continue from or not, with Hard requiring a player to get through without a Game Over. (I plan to beat it on Hard next.)

I don’t know if this was intentional, but I discovered during my repeat playthrough on Normal as Jackson that I could Exit to the Main Menu from within a Level and then immediately have access to the next Level via the Stage Select screen. This could even be used all the way to the Final Boss fight! It makes unlocking the Relay Mode much easier, though Relay on Hard is what I consider the best way to play The Takeover.

the takeover
But you wouldn’t want to skip an entirely fleshed out driving level? Would you?

Story

Steel Haven was a tough town on the best of days. But in the days just before our story begins, things have gone downhill fast. At the peak of this chaotic crescendo, the adopted daughter of two police officers is kidnapped, seemingly by whomever has organized this crime wave described by many as “The Takeover” from which the game derives its Title.

So Ethan and his girlfriend Megan head off to rescue their child along with their enormous commando friend Connor.

It’s very light on Story. Which works since it’s essentially a modern take on a classic arcade game.

Challenges & Survival Mode


There are two game modes set aside for players looking to just blow off some steam, with Survival available from the start and Challenge only unlocking after having cleared the Arcade mode at least once

Challenge is the more in depth, asking players to complete each stage while avoiding using any specials, grabbing all the dropped items (in this case Stars) from enemies, and keeping their Health above 50%. Each of these conditions is tracked individually, and completing 2 or more of them unlocks the next level of Challenge Mode.

Survival is the simpler of the two, but I prefer it. It’s your garden variety Survival mode wherein enemies come out of the woodwork towards you until you lose and you try to defeat as many as you can until then. It just feels more rewarding due to the simplicity.

You’re gonna have to give it your all to survive all this, especially in Survival Mode.

Nitpicks

These are not big deals, but I did notice some things I would change.

The Relay Mode is too good to stash away behind two playthroughs to unlock.
Folk with trouble processing visually chaotic sequences may have trouble in the Rainy portions.
I really want a Relay mode that gives each character 1 Life and a Game Over once all 4 are defeated, much like we see in Bloodstained: Curse of the Moon.

Conclusion

The Takeover isn’t revolutionary, and comparisons to Streets of Rage 4 are inevitable. But the experience here was very enjoyable to me, and it manages to evoke nostalgic emotions while measuring up to modern expectations. I can’t ask much more from a game designed to capture the wonder of the past while building upon that foundation. The music is great, the mechanics are solid, and The Takeover is well worth your 20 bucks if you like what you see and hear from looking at it.


Game Recommendation: Simmiland

Ever wanted the power of God in your hands? To create or destroy in seconds? Well, welcome to Simmiland! Simmiland is a fun God simulator that lets you do just that. The decisions you make as God affect the environment and the people that worship you. This game can be downloaded from Steam for a mere five dollars.

Graphics

This game’s graphics aren’t the best. It is super pixelated. If you are into pixel games though then you are going to love this game. It’s like you’re playing a game for the original NES.

The gameplay is easy enough to understand. You are given a handful of cards, and each card represents an action you can perform as God. Each action cost faith points. To earn faith points you will have to answer your people’s prayers. Let’s say someone prays for a berry bush. If you have a plant card you will be able to create a berry bush and earn a good amount of faith points.

Looks like a nice place to get away from it all.

Godlike Power

Remember how I said that your decisions affect the environment and people that worship you? Well, I wasn’t kidding. You see there are many different types of cards, and you can use these cards in many different types of ways. Let’s go back to that plant card. If you place it on forest land and you will get a berry bush, but if you place that card on swamp land you will get a poison berry bush. Place that same card again on desert land and you will have created a cactus, so and and so forth.

Want to change the land? Different weather cards can create different types of land (forest, swamp, desert, snowy mountains etc.) I bet your wondering how your people will survive these conditions. Use a sample or inspect card and your people will start building houses and making tools to mine, cut down trees, and fish.

Messing around with the weather is always fun.

Tips and Tricks

Here are some basic tips and tricks to help you get started. Firstly, to create everything this game has to offer, don’t be afraid to experiment. Mixing cards with the different landscapes will help you discover everything in this game. If you feel like you need some help though then don’t worry, you’re in luck. Looking through the compendium and achievements will give you hints and clues as to what you need to do to discover new things in the game. When you do discover new things you will unlock an achievement and earn yourself some stars. You can then spend your hard earned stars in the card shop. The card shop may have cards that you already have, but don’t let that stop you from buying them. They may become useful when answering prayers.

Simmiland is a game like no other. I really loved playing it. It’s cool how the people and landscape react to the choices you make when playing different cards. Even if your not a fan of pixelated games you should still give this game a chance. For a small price of five dollars you can buy it on Steam. You won’t regret playing this game.