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Month: February 2020

Game Recommendations – Labyrinth of the Witch

My first Article for Polyspice covered a game called Piffle, which I had some fun with and can wholeheartedly recommend to casual players. But…After all that candy, I wanted something deeper. Something more thoughtful and intellectually filling. If Piffle was the Mobile Game equivalent to Candy, then Labyrinth of the Witch is a big & beefy Steak. And so once it caught my eye and captured my fancy a number of times, it became the topic I wish to analyze today for you.

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Premise

Labyrinth of the Witch/LotW is a Roguelike. Which means that every death takes away virtually everything you were carrying. There is a distinction to be made between RogueLite and Roguelike here, but I feel the player loses enough with each death to qualify as a Roguelike and doesn’t keep enough progress to describe it as a RogueLite.
Another element crucial to the Roguelike genre that LotW proudly upholds is its Pseudorandom/Procedural Level Generation. Even if you play a thousand times, your world will have a differing Layout each time. This prevents the Player from simply Memorizing paths and Loot and progressing through Trial and Error.

Roguelikes appeal to me for their Accessibility. (That sounds insane, let me explain.) I can pop into a Roguelike and attempt a run any time. I rarely have to remember where I left off since generally I’m starting from scratch every time. So I suppose I should clarify, I enjoy their Accessibility for Me and they satisfy my particular tastes. LotW lets me make Risk Assessing decisions, to gamble with solid stakes. I enjoy that sensation of Consequence that comes with Permadeath, the gravity of each decision.
And in the case of LotW, the cute Anime Pixel Art style satisfies my far less intense desire for as much cuteness as can be fit into my gaming experiences.

So now you know what makes Me love the game, Let’s start talking about how You will go about Playing the Game.

Gameplay

On the lower end of your Device, you’ll see multiple Icons. The Arrow Keys will allow you to move in the Direction they point, the Search Icon will let you look down at whatever is at your Feet, the Bow and Arrow Icon will let you let loose an Arrow towards wherever you are looking, and the Inventory Icon will look into your Inventory Bag so you can see what stuff you are carrying. The attack button depicts a Sword, and the button for accessing Magic Stones depicts a Magic Stone. I adore the simplicity and Accessibility of this Control Layout.

Movement throughout LotW takes place upon a Grid and is Turn Based, with everyone everywhere moving more or less Simultaneously.

There are Rooms and there are Halls, Rooms being the Open spaces where most Items and Enemies will be found, and Halls being the Dark (Visibility Poor) and narrow paths that connect Rooms to one another.

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You’ll start with no shield, no weapon, and at LV1 (Level 1). This means your Defense and Offense stats will be very low until you find at least a Shield or Sword and Equip them. Your Player LV will increase when you have gained enough EXP (Experience Points). EXP are gained through defeating the various Monsters you encounter, and once you have enough you will gain a Level to LV 2 and so on. Each LV gives you extra HP (Health Points, ATK (Attack) and DEF (Defense) to help you along your way.

Something you’ll also always start with, is a full Stomach. This means you’ll have some time to find food before you start being in danger of starvation. The Hunger system exists as one way the game forces you to manage your Inventory and your Time. By Default, you can carry up to 20 Items at once, with stacks of any one type of Arrow being an exception and taking up only one Slot per type of Arrow. By eating Bread, your Stomach will fill by 50%, and so I always try to have two even if it takes up 1/20 of my Inventory space each. Every few turns, your Stomach will deplete by 1%, and when it reaches 0% you’ll start taking Starvation Damage until you Die or get some food into your system. Don’t go killing monsters willy nilly only to die of an empty stomach!

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The first item I always look for is a Weapon. So long as you have a reasonably full Stomach, you’ll Heal damage over time. So my first Priority is wiping out Enemies as quickly as I can, and beggars can’t be choosers. Weapons vary, but in general all of them will do more damage than attacking Barehanded.

Similarly, I will take any Shield I can get my grubby mitts on. If later I have a better Sword or Shield and pick up what looks like an inferior one, I’ll Throw it at an enemy to score some free Ranged damage and get rid of the Item. You’d be surprised how often a little extra damage dealt to an enemy can turn the tide of battle. Note that Rings and Food to my knowledge don’t do much damage at all, since they lack the weight needed to really wallop something.

Rings! I love Rings. They often will Buff something, though bad Rings exist that will smack you with a bad effect coupled with a Curse for good measure.

Curses are a hazard inherent to all equipment, any Unidentified Equipment may be hiding a Curse, which prevents you from taking off the usually terrible piece of equipment. They’re cured with a Purification Scroll which will be covered later.

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Potions, these are kind of an RPG staple. And in LotW as with most Roguelikes, they do not start off Identified. So you won’t know what that Cyan Potion does until you Drink it or shatter it on somebody else by Throwing it at them and observing the Effect. Every time you start a New Game, the Colors and their corresponding Effects will be Randomized. This helps prevent memorization of what is what, and helps create that “Treading the Unknown” kind of Tension I so adore in my Roguelikes. Anyway, should you choose to Drink an unidentified Potion, it will at least fill your Stomach by 5%. What it does beyond that point is anybody’s guess!

Personally, I recommend using up Unknown Potions if you are in good shape and should be able to Survive whatever they might do, so that at least you learn their Effect while in a Controlled Environment rather than the Heat of Battle. Especially if you know you have a Cure All Potion on hand to counter any Poison or other Negative effect.

These potions may inflict Leadfoot, Blindness, they may Warp you to another point on the Map, there are a lot of possibilities both Good and Bad to consider and Potions allow you to Use them on Yourself or on your Enemies.

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Wands are similar to Potions, but they cannot be used on yourself. Instead they are Zapped in one of the Eight Cardinal Directions and will only be identified if you can see what Effect they cause (Or don’t cause). Wands may Swap positions between you and the Enemy. They may Damage the Enemy. They may Split the Enemy and cause you to deal with Two of them at a Time. Because of the nature of Wands, I recommend they be treated with more caution than Potions. On the bright side, they are Multi Use items. Even if you don’t know the number of Uses (Called Charges) they are carrying.

You’ll know the exact number of Charges by using an Identify Scroll or you’ll know it’s Zero when you attempt to Zap and nothing happens… SOOO don’t depend on an Unknown wand by any means for anything. A wand may be thrown once however, and this will both break the wand while also triggering its Effect on an Enemy once. This way you can milk an extra Charge out of a completely Drained Wand without any guesswork involved.

Scrolls are Single use with Effects comparable to Potions and Wands, but can Affect Equipment and their Effects tend to be more powerful. For instance, a Scroll of Shock will damage every enemy in the Room, and a Scroll of Leadfoot will give them all the Slowing Leadfoot effect. Scrolls can also Lift Curses and Enhance Armor or Weapons.

Curses are actually a type of Effect that prevents you from removing a piece of Equipment, trapping you in what will probably be a crappy set of Armor or with a Ring that makes you Hungry faster. Therefore Purify Scrolls are great to have ONE of at a time if you feel like trying on a bunch of unknown equipment, since they lift ALL curses on your Equpped items at once, but having more than one at a time is usually a wasted space in my experience. Especially after you already have a good Equipment combination going forward.

Some Scrolls will help you by letting you see All Items on the Floor, All Enemies on your Map, or Reveal the entire Floor Layout for easier Navigation. Using these tends to be best used early in a Floor. Personally I stupidly horde these Scrolls by nature, since using them and finding a Floor to have very few enemies or Items or Rooms can feel like a waste, but in reality even finding out a Floor offers little of value to you is still a valuable boon that is always useful in and of itself and so I hope you don’t repeat my common mistake here.

Arrows may not come into the dungeon with you, but thankfully your Bow does, enabling you a reliable Ranged attack once you find Arrows. Stacks of Arrows only take up One Inventory Slot per Type, and you may Equip or Shoot them from your Inventory Menu. Equipping anything takes a Turn, but doing so will let you fire as many Arrows as you like by pressing the Shoot button instead of opening your Inventory to fire each Shot. As with most items, these are Tiered according to their Material. Wood, Iron, Gold, Holy etcetera. Gold arrows are strange in that they do less damage than Iron but will Penetrate through targets dealing damage to each enemy they Hit.

I tend to horde Gold and Holy Arrows, and will usually freely expend my Wood Arrows on anybody that might land a hit on me in order to keep my Slots as Open as possible.

Monster Crystals

In addition to these other items, Monster Crystals are Single Use items that have Effects of all sorts. Each Monster has a Chance of dropping their particular type of Crystal with their own unique Effect and Animation. These are collected in their own designated storage, and some Playable Characters carry more than others. The Default Player Character of Claire can hold up to 3 at a time and again these Slots are NOT part of your Regular Inventory. All I can advise you to do is to use your best judgement with these. Often I’ll find that making heavy use of them pays off handily since you’ll be killing a lot of enemies and each can drop their own special kind of these. However, you may find one you want to keep holding in case of emergencies since they have powerful effects sometimes.

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DLC

While there are Three characters you can Purchase with Real World currency, I’m reviewing the Base (Free to Play) game and don’t want to say anything one way or another. Apart from that I love all of their Character Designs.

Labyrinths

Sooo these are what you go to when you wanna actually Play the game. These are the Dungeons, the Procedurally Generated Series of Maps you will traverse on your Quest. Since these are Procedurally Generated, they primarily differ in Difficulty and Length, with Labyrinths after Easy having more Floors, Harder Enemies, and better Equipment to be found. You can actually choose to take items into these with you if you have brought any back from previous adventures or purchased them from the Store. But everything you are carrying will be lost upon your Death. The only way around this is putting them into Storage instead of taking them with you.

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Store/Storage

Sooo Enemies will sometimes drop Gold. This is a place to Spend it, as well as a place to Sell unwanted items. Items brought into dungeons can give you an Advantage if you are stuck, but personally I prefer playing this as a Traditional Roguelike as I enjoy the Tension. This is the part where LotW is debatedly a RogueLite, though I think it’s more of a Roguelike Coffee served black with a handful of Sugar and Creamer packets. The Storage facility can be expanded, but by Default it lets you keep some items in reserve to bring on a later Run. Handy if you don’t feel like you’ll need that extra Identify Scroll but want to keep it on hand.

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Expedition

This option is… Uhhh… It’s not very useful. You can sometimes send a little fellow off to collect something over a period of some hours. Generally one single solitary thing. Selected at random. It’s usually not very good. You’ll most likely find more use in this than I do.

Ranch

I love the Ranch. This exists as a Collect ‘Em All aspect of the game. Once in a while, a Defeated Monster will actually be Tamed and will go to the Ranch. You can then visit the critter and read a little about them and admire their Character Design in detail. Every videogame needs a feature like this, people work too hard on these things for their work to not get its own little pedestal like this for players to appreciate. Still, I hope one day to see the Ranch’s Monsters put to a practical use in gameplay somehow, maybe costing a certain %Fullness to Summon Monsters organized according to Tiers with higher leveled Monsters costing vastly more to Summon.

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All in all, I see a lot of promise to this game. And I’ll be very excited once I hear back from the Developers someday since it’s become one of my favorite ways of killing time. It’s both basic and deep, it’s cute, and it’s endless without ever becoming monotonous to me.


I’m 29 years old today and a parent of one delightful six year old. I love just about everything about videogames, and am thrilled that I can write about them. Advocating for the poor is my other hobby, and I will gladly offer whatever aid I can if approached.

Twitter: @RobertKellyBall

Email: llabtrebor@gmail.com

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Recommended Game – Age of Wonders

If you like turn-based Strategy, whether it’s in a table top game or a video game, Age of Wonders is at the top of the list.

Released: October 31, 1999

Price: $6.49 CAD

Genre: Turn-Based Strategy

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Visuals

Age of Wonders was released back in 1999, so it has now been out for over 20 years. For an old game, you might think it would look aged and unable to hold up to present-day gaming. In my opinion, this game is a classic that is still plenty of fun to play and has a great art-style that still looks great even to this day. If you go back to the original pictures of this game before it was released, the art is so simple and would easily have gotten old pretty quick. Thankfully they decided to go in a bit of a different direction which I think looks like someone painted it by hand; this sort of painted-looking art-style is definitely my favourite. Visuals are important when deciding whether or not to play a game, but there’s much more to talk about.

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Just Like A Boardgame

The gameplay is turn-based. If you enjoy board games, this will feel JUST like playing a board game. Everybody takes a turn one at a time to plan out their strategy and execute their plan of action to the best of their ability. There are some options such as having the map already explored, whether or not to have your leader as a playable character in the game, and whether the turns are taken simultaneously or one at a time.

Personally, I prefer to have to explore everything on my own, have a leader, and have turns played one at a time; though every once in a while I change it up for fun. With leaders on the map, one wrong move can end the game.

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Gameplay

Games can be as little as 2-players all the way up to 12 with each player playing a difference race, each with different advantages and disadvantages. Each game revolves around capturing cities and other landmarks, then using the income from those sources to create the right mixture of units to eliminate your opponents.

As a turn-based combat game, each attack has a chance to hit or miss. If you really enjoy the strategy of combat, you can chose to control each battle yourself, or have the game automatically generate an outcome for you. Obviously this speeds up the game to have it decide on an outcome for you. The system has a way of doing calculations which can give a completely different outcome from controlling the battle yourself. One example is if you’re trying to protect a unit that is low on health, you can choose to have that unit run away on your own, but the computer-generated outcome will run that unit headlong into battle even on 1 health point.

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Magic

Throughout the game you also have to choose what spells to research to help tip the scales in your favour. Your leader and additional heroes which join your during the game may have the ability to cast spells. These leaders and heroes have an amount of spell points which get refreshed at the beginning of each new turn and from this they can cast spells which each cost a number of spell points. Choices of spells can change the state of the overworld map, enchant units to make them stronger, or can be used in battle to turn the tides in and otherwise unwinnable situation.

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The Bad Part

If you can’t tell, I absolutely love this game and could go on about all the great qualities forever. Unfortunately at some point I have to acknowledge the grit of the game. Some points can be a little bit painful either due to the age of the game or due to design. Depending on how much time you have, you may enjoy watching all the animations. Some days I like having a relaxing time watching the animations go on, but they can be a little bit slow sometimes which makes an already long game take even longer to play. You can be playing just one map for an entire month without proceeding to the next scenario. This is why I tend to play while running a program which speeds up the game.

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Summary

If you’re a fan of turn-based strategy games, or if you’re interested in trying to get into a turn-based strategy game, this would certainly be at the top of my list for seeing what it’s all about and trying it out. We even have a community of members who still play games from time to time over on the Good Old Games forums.


Content creator on the road to sharing my stories with the rest of the world. Always happy to entertain and put a smile on faces everywhere.

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Recommended Game-Laser Overload

Laser Overload is one of the coolest puzzle games i have ever played on my phone. And I have played a bunch of puzzle games. This game will force you to use your brain to solve alot and I mean alot of challenging puzzles.

GAMEPLAY: In this puzzle game you have to guide a laser to a battery. If it was only that easy though. In order to do this you must point the laser at different mirrors so that it will reflect the laser to reach the battery. The challenge is figuring out how to position the laser and mirrors to reach the goal.

As you get further in the game it adds more obstacles in your way(which can be a blessing and a curse). I say this because these obstacles are there to help you reach the batteries. The only negative thing about them is that each level has a different combination of these obstacles which will definitely confuse you. One of these obstacles splits your laser in two. You can use this to reach multiple batteries at once. Another one is like a teleporter. Guide your laser to this and it will take you to a different area of the puzzle. There are many more like blocks that get in the way of your laser and double sided mirrors.

GRAPHICS: This game looks really cool. It has a futuristic look to it. The laser and obstacles has a nice white glow to them in contrast to the dark colored background. Speaking of backgrounds and lasers when you beat a level you earn a certain amount of coins which you can use to buy different background and laser colors.

DIFFICULTY: This game is really challenging. How challenging? Well not only do you have to make it through all the obstacles, to 100% the game you have to collect all the stars too. The stars are placed in different parts of each puzzle. Your job is to figure out how to guide the laser to the stars and make it to the battery aswell. The levels are sorted into packs of different difficulty: WELCOME, BEGINNER, INTERMEDIATE, ADVANCED, and EXPERT. Also there are multiple packs labeled ADVANCED and EXPERT. When you reach the end of one pack you have the option to spend your coins or watch an ad to unlock the next pack.

As I have said before this game is challenging. Challenging but not impossible though because if you experiment with the different obstacles you will get it right eventually. Sometimes you may even guide the laser correctly without even knowing what you did. Overall this game is really fun to play and satisfying once you beat a level. It makes you feel smart which makes you feel happy which makes you want to play and complete the next puzzle. No two puzzles look alike which makes the game refreshing every time you win. This game is free to play on the Google Play Store. I definitely recommend this game to everyone who likes a good puzzle game.


I am Mrboldlyblue. A gamer, a reader, a writer, an artist and all around nerd at heart. I am passionate about all these things and would love to share these things with you. What better way then with a blog.

Twitter: https://twitter.com/MrBoldlyBlue
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Blog: https://thisdudesclubhouse.blogspot.com/

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