Skip to content

Month: November 2017

Adding towers to tower wars

There is something missing from the game. Dont misunderstand me, the foundation of the game seems to be working, and there is some potential for it to go somewhere, but it is as if there is something missing. And from all the feedback I have gotten from you wonderful people, I believe that there is some solid advice that can be turned into some good ideas – so thanks to all the people who have been chipping in with feedback.

Unfortunately, the idea I am working on this week (combined with the fact that I had to do real work) resulted in me not completing the changes necessary for this to be released this week, and to be honest, I am not even sure I will be able to make it to next week, as there is a huge task in getting the AI to respond to the new gameplay 🙁

But, I can reveal what is being implemented. 🙂

The towers will be added to the game in a new way, where instead of destroying them, it is possible to conquer them, and while conquering them will give you a income boost, it will also reset the upgrades that your enemy have made. It will also be possible to chose where your stupid soldiers should go, giving you a bigger freedom of choice when sending your troops of into battle.

Thank you for reading my updates, and thank you for all of your ideas, it means the world to me.

It is still possible to play the game.

Stupid soldiers, now more stupider

First of, thank you to all the people who helped me test and gave me feedback on the first iteration of my minigame “Stupid Soldiers”. Based on your feedback, I have updated the game a bit.

You can play the updated version of the game here

First of, there is now a new kind of stupid in the game, the “Rock monster”

The rock monster is slow but have a high health and hits hard and expensive.

Apart from that, some gameplay changes have been made, here is a selected few.

  • There is now 3 soldiers to spawn on each tier
  • It is only possible to have 10 monsters on the level at a time
  • Defensive towers can now be destroyed
  • There is 3 tiers instead of 2
  • The AI have been improved (It is still my first ever, so it is still a bit weak)

And many small balancing fixes.

It is still possible to play the game here

If you liked the game (Or if you did not like the game 🙂 ) please leave some feedback in my Facebook group

Stupid Soldiers mini-game available

Stupid Soldiers is now ready as a mini-game prototype – you can freely try it out and comment if you have some ideas to improvements or balancing issues on my facebook group.

If enough people like it, I will update it with new soldiers and bugfixes – click the image below to try out the game in your browser.

The goal of the game is to defeat the enemy as fast as possible, the faster you destroy the enemy HeadQuaters, the better it is. Create the perfect balance between upgrading your defensive towers, and sending hoards of stupid soldiers towards the enemy HeadQuarter.

This image should show the general idea on how to play the game.

To play the game click on the image in the top or click here.

The game is best played in Google Chrome.

Humpydog the game

A couple of my friends and me have this tradition, where we go far away from home to have some fun. Usually, this is based around game development – you could say that we go out for a boys weekend, but instead of fishing or hiking, we develop some games, its our own little private game jam, and it is a bunch of fun – we call our group Realitylag, and you can see some of the stuff that we created on our homepage realitylag.com

Two weekends ago, we had such a weekend. One of the guys is running the twitter account for “Humpydog” , we have all had a lot of fun with this, and have been laughing really hard at times. So we decided to take this one step further, and create a game called “Humpydog”.

Since we only had one weekend to complete the game, we decided to buy some of the assets we needed for the game, and if the game gets some traction, we will create our own assets.

For our dog we used a Beagle created by Nitacawo – a really nice model to work with, and the rig was easy to adjust so that we could create our “humping animations”

For the landscape and the bear that is what the dog is supposed to hump, we used the “Low poly Ultimate pack” created by Pavel Novák who really created some nice assets that works when you want to create something really fast.

The premise of the game is rather simple.

You play as a really horny dog, that really loves humping. The dog have entered a Zoo, but here the hornyness of the dog have taken completely over, and the dog have to hump the animals in the zoo before exploding from hornyness.

For now, the bear is the only animal that can be humped, but if there is enough interest for it, we will add other animals.